We Got Game: The Power of Flower – A Review
**Okay, I took a week off. I needed it. I’m back. Let’s do this…**
Flower is the new downloadable game from Playstation. This is not your usual RPG, platform, or smash and grab. There are no prizes to grab or any outstanding rewards. Much like flOw, Flower takes the player on a zen like ride. It also does something no other game I’ve played with the (much hated) Sixasis controller does – it actually utilizes it’s full potential. More after the jump…
The sixasis controller itself is your main tool to guide your petals to interact with the terrain. You can hit any button to make the petals go faster but Flower wants you to go slow, relax and take in what might be the most beautiful landscape in gaming today. Which is a perfect lead in to bring up the graphics.
In a word, breathtaking. If there is a game out there with better graphics, I haven’t seen it yet. And that’s saying something with all the new games that dropped this year such as Assassin’s Creed, Metal Gear Solid 4, Uncharted, etc.. Combined with a lush soundtrack, Flower encourages the player to sit back, relax and take in the scenery. There are no prizes (per se) to aquire but there are trophies. Except, these trophies are not the usual players are used to. There’s a trophy for extended non-play of Flower, as well as one in which the player is encouraged to go back to a previous board and just watch instead of interacting.
This is not to say Flower doesn’t isn’t limited. Flower is not a game where repeat play is encouraged by any means. There is one factor which is the secret flowers for each board which leads to a secret board (or “room”) but that’s about it. You can play to achieve the trophies but there really isn’t many of them that you won’t get on the first go round.
All in all, it’s an exceptional buy for ten bucks and if you want to see the future of gaming in it’s initial stages, you would be hard pressed to at least check it out.